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Current coverage and limits

The project's own demos run through the loader, CPU, kernel, stand-in services, GPU and audio paths. No retail or third-party binary has run, and Nintendo's OS is not emulated.

Area Current state
CPU Dynarmic by default; Unicorn for exact and comparison runs
Kernel Threads, scheduling, handles, memory, IPC and events used by the demos
Service stand-ins GPU, display, audio, input, time, applet and filesystem paths used by the demos
GPU commands 3D and compute classes, draw state, textures, tensors, ray queries and presentation
Translator Broad compute and graphics coverage with structured control flow
Audio Renderer, raw output, DSP effects and measured-HRIR spatial extension
Loader The project's own NRO images; no retail game formats

Translator coverage

Corpus Handled
CUDA sample kernels 768 / 818
GENGA instruction cases 167 / 167

The remaining CUDA cases include unsupported runtime facilities such as device-side formatted output. Named instruction gaps remain for sparse tensor operations, image-footprint results, some graphics transport forms and other hardware behaviour without a safe mapping.

Accuracy and speed

Anything that is not bit-exact against the hardware oracle is a speed hack. Speed hacks are on by default. Exact mode is one opt-in.

Mode Selection
Default Dynarmic, fast tensor path, bounded ray work and non-blocking pipeline compilation
Exact KOKOROMI_EXACT=1 or SpeedHacks::none()
CPU comparison KOKOROMI_CPU=unicorn

Hardware-backed limits

The translator is checked against desktop sm_86 Ampere silicon. NVIDIA's SM86 and SM88 instruction tables are byte-identical, but no Switch 2 shader has been seen and no code here has been validated on a physical Switch 2.

FOOTPRINT fields have been measured on SM86, while its complete raw result and portable Vulkan mapping remain open. BAR.SCAN runs only with a full-warp count in the tested forms, but its result was not observable through the documented barrier readers. Those instructions therefore remain named failures instead of guessed implementations.

Verified by: the subsystem suites named on each architecture page, the CUDA corpus probe and the silicon fixture scoreboards.

Sources: core/src/cpu, core/src/kernel, core/src/nn, core/src/audio, core/src/gpu, guest, scene.